The Long-Grin Legacy

     Travis has been developing the dragon's saga, off and on, since 1961, the beginning of his senior year in high school. He was still hoping to bring it to the screen as a feature-length animated musical fantasy when he painted the scene of the enchanted Princess Gwen's abduction by the evil sorcerer, Akimera, in 1983 -- but that same year, recognizing that motion picture special effects had come so far, he began to imagine Long-Grin interacting on screen with live performers and both his vision for the adventure and his development paradigm changed forever.

     Abandoning the idea of an animated musical fantasy, Travis embraced the concept of a live-action/CGI fantasy adventure spectacular. But even with today's advanced CGI, a "practical" dragon's head and neck would be needed for close up interaction between thew actor and the "action prop," in this case, filled with servos to be operated by off-screen puppeteers to blick and move the eyes, wriggle the ears, move the mouth and tongue, raise and lowere the head, etcetera, and Travis knew just the man for the job!

     What you will see here are the fruits of the failed 1984 campaign to launch this incredibly expensive five-part theatrical series, and its subsequent development. Whether you're here because you love fantasy-adventure, or are a fan of the tales of King Arthur, or just love dragons (especially intelligent ones), you've come to the right place.